Alan Wake developer Remedy once again controls the series after the rights for the spooky third-person action game have reverted to the studio. Previously, the game’s rights sat with Microsoft, preventing the game from having a multiplatform release or sequel without the publisher’s say so.
In an earnings report published this morning, Remedy revealed that “the publishing rights of Alan Wake games are reverted to Remedy”.
“The only thing we want to clarify, now that Remedy owns the publishing rights, is that we could bring Alan Wake to different platforms if we so choose,” a Remedy spokesperson told Eurogamer.
Alan Wake has had an odd history. After its launch on the Xbox 360 in 2010 the license sat fallow for years before Remedy got the go ahead to re-release the game on PC. But it wasn’t free to create a sequel or launch the game on any platforms that competed with the Xbox.
There had been talk of a sequel to Alan Wake shortly after the original game’s launch, with developers openly talking about working on the story for the new game. Development of that sequel was paused, however, so the team could instead work on Quantum Break – another exclusive for Microsoft.
In 2018 Remedy CEO Telo Virtala told Games Industry that “Considering our history… Alan Wake was really interesting but it was a collaboration with Microsoft. Due to certain reasons, it never got a sequel. Quantum Break, also, we put a lot of effort into creating the world, the characters, the stories, but still it was Microsoft IP. They decided not to take it further. If we owned the IP, it’s fully in our hands to decide how we create it, how we develop, what are the creative decisions that we take? And then maybe one day in the future, if it proves to be successful, it’s again in our hands to decide what will be done. That was important for us.”
Now that the rights for Alan Wake are back with Remedy it has that control. Though, aptly, Control is holding the studio back from working on anything Alan Wake related right now. Control, being the name of the new shooter the studio is working on. Due out this August, the shooter sees you fighting off an invasion of malevolent creatures in shifting and changing brutalist structure. Mike’s played it and he thinks it’s excellent.