Weapon Customisation Is Changing Significantly In ‘Call Of Duty: Modern Warfare’

Call of Duty: Modern Warfare is going to be changing things up when it comes to customising your weapons. The new Gunsmithing system is all about giving you maximum control of how your weapon handles and what it is capable of doing.

The new system lets you customise your primary and secondary weapon by switching out five different parts of the guns. Though, with most guns now being made up of nine parts, this means that you will have to choose carefully for what aspects of the weapon you want to improve.

Call of Duty: Modern Warfare 3 / Credit: Activision
Call of Duty: Modern Warfare 3 / Credit: Activision

“Gunsmithing is a robust weapon customisation option for your two main Loadout weapons,” editorial manager David Hodson wrote in a blog post announcing the new system. “Each Primary and Secondary Weapon can be augmented to give you the precise type and style of firepower you require for any type of multiplayer game mode. You can customize up to five parts of each weapon, until your available slots are filled. With Assault rifles, for example, you usually have nine areas of the weapon to augment: The muzzle, lasers, optic, stock, rear grip, magazine, underbarrel, barrel, or a perk. Choose wisely.”

You can see some of that weapon modification going on in the new trailer:

Some of the fittings on show in that trailer are a muzzle break, balanced suppressor, scout combat optic, lightweight stock, CQB grip, corp combat, and holo sight.

In previous games customisation worked differently. For instance, in Black Ops 4, you had ten available upgrade points that you would be able to distribute across your character class, opting for focusing your points on weapon attachments instead of taking gear like grenades, or simplifying your weapons in favour of gear. It now sounds like you will have five points per weapon, rather than a single pool of points to spread across all of your gear.

What this means for the game will become more clear when it’s in players hands, but it certainly seems like we’ll see most players creating their roles through the specialised weapons they carry into matches.

Do you like the sound of the new Gunsmithing system? Let us know on Facebook and Twitter. And, while you’re at it, why not check out the GAMINGbible Snapchat?

Written by Alan Smith

Alan Smith

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